Preview

Video Game Sexism

Powerful Essays
Open Document
Open Document
2318 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game Sexism
Dr. Mehnaaz Momen
Political Class and Gender Roles
27 March 2011

Gender Roles in the Video Game Industry

We often reflect on our lives and realize that not everything in our worlds outlines life as fair game. I see many facets of life that benefit one gender role better than the other. I also see parts of our lives where one gender role isn’t treated as equally as others. Me being part of the video game community for so long never opened my eyes to these realizations. I never wanted to believe that in a community that has been dear to many for many years of my life had dealt any of these crimes. But when you open you’re mind to the possibilities that even something remotely unequally exists in our lives you cannot ignore what has been seen. The only thing that remains is what can be done about the matter? What is conceivable is not what you limit yourself to but rather what you do with the time that is given to you.

In order to understand the injustices I speak of; I must first reflect upon the basic history of the video game, and my involvement that love. When video games were first created creators never knew that it would be such a popular product. Think about one of the first games created. The concept was something simple, and that was virtual pong. Atari released one of its first creations and it focused on the mechanics of simply hitting back the ball back and forth. It became so mind blowing that the video game expanded massively within years. However, when looking back into the first video game libraries I began to see a trend. The trend was that no games had been created where a female protagonist was the lead in. The first visual existence of a female character was in the largely commercial success of the video game Mario who stared in Donkey Kong. The main objective of the video game was easy; it was rescue the princess from Donkey Kong (Donkey Kong 2). It was the first mention of a female, and guess what? She was the one who needed



Cited: Dietz, Tracy L. "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior." Sex Roles 38.5-6 (1998): 425-442 Dockrill, Peter. "Metroid Prime 3: Corruption." APC 28.2 (2008): 114. Internet and Personal Computing Abstracts "Donkey Kong in Little Bear Country”. The Elementary School Journal 101.4 (2001): 417 Ogletree, Shirley, and Ryan Drake. "College Students’ Video Game Participation and Perceptions: Gender Differences and Implications." Sex Roles 56.7-8 (2007): 537-542. E-Journals. EBSCO. Web. 24 Mar. 2011.

You May Also Find These Documents Helpful

  • Good Essays

    In Sandra Cisneros’ book, “The House on Mango Street,” Cisneros writes that, “the boys and girls live in different worlds” (Cisneros 8). There are only so many ways one could translate this sentence, and one of the meanings that can be deduced is that boys and girls are treated differently. This idea holds true today, but the gap between what people think boys can do and what people think girls can do has become smaller over the past years. But still, there are some prejudices left, things like girls can’t be faster/smarter/stronger than guys. Ideas such as, “you can't hit a girl,” and the phrases, “you hit/punch/run like a girl,” have not helped to heal the gap that still lives today.…

    • 287 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Sexism In Blackrock Play

    • 1037 Words
    • 5 Pages

    How has the play Blackrock either reaffirmed or challenged your own values, beliefs or ideas?…

    • 1037 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    “ The public perception of the “closing of the west”, along with the philosophy of social Darwinism, contributed to a desire for continued expansion of American culture”,…

    • 1017 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Gender stratification is one big problem in our modern society because not only it plants a stigma about how women should act or live but limits her choices and opportunities. Mulvey and Killen (2008) states, “Extensive evidence demonstrates that gender stereotypes guide children’s preferences for activities, occupations, and career goals (Liben & Bigler, 2002; Ruble, Martin, & Berenbaum,2006), even though young children often view adherence to gender norms to be a matter of personal choice (Conry-Murray, 2013) or a convention (Smetana et al., 2012)”. Fight Club, a movie from 1999 based on a book from 1996, shows a great portrayal of gender stratification in the American society. The result is that gender stratification is a significant problem for our modern society.…

    • 758 Words
    • 4 Pages
    Good Essays
  • Better Essays

    The resources that have demonstrated characteristics of gender roles or have input on this topic have made their way into literature and journals that have opened the door to gender topics and what that can entail. Literature has demonstrated people’s beliefs, wants, downfalls, and differences on the subject of gender roles. These pieces of literature have proven the change which has been made over time through the transformation of gender classification. Literature such as this is what has made a better understanding and sense of relief on this suppressing stereotype.…

    • 3008 Words
    • 13 Pages
    Better Essays
  • Good Essays

    Video games can vary in type and objective, from first-person shooters, to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However, one thing that isn't a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn't really appeal to the video game market, which was mostly male dominated at the time. However, sexuality was introduced to appeal to the male dominated market in story games, not in a sensitive manner but sexuality was present in combat games, such…

    • 355 Words
    • 2 Pages
    Good Essays
  • Good Essays

    As an article entitled “Women Are Prizes in Video Games—And That Should Bother You” by Damon Beres points out, women are often placed in the games just for the male consumers enjoyment. A common theme has come up within the games that after saving the woman or winning the game, their character gets rewarded with sex, a kiss, or the view of one of the female characters dressed in very little clothing. As Beres states, “It all reinforces the idea that men are supposed to -- even entitled to -- claim women after overcoming some challenge” (Beres). This seems to present one of the most dangerous issues with the video game industry’s lack of accurate depiction of women. It creates an idea that women’s bodies are objects and that they owe men their bodies if the men have been successful in defeating the “bad guys”. Again, women are not represented as strong or intelligent, they are rarely available as characters who can actually help win the game, instead they are there only to please or reward the success of the male…

    • 726 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Gender Children and young people can experience prejudice and discrimination from other children when they play games that only include boys or only include girls. Due to problems this caused and under the equality and diversity act clubs and groups such as scouts and guides are now uni sex.…

    • 491 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video gaming is the largest entertainment industry, with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing, games are still predominately made by and for men. As a result, misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained, reinforced and normalised through the context, stereotypical character representations, online bullying and harassment. This culture of sexism is, however being challenged by gamers and game developers in a way that is liberating and empowering to women in the gaming sphere.…

    • 689 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games have been rising in popularity and today has become a very profitable industry, beginning with the 1980s, from arcade classics like Asteroids, pinball, and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers, who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and it is…

    • 1292 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    Society today has come a long way. America has made great lengths of improvements in both technology and women rights. Both of these are great advancements in their respective areas but together, are they advancing enough? Women have won rights in voting, owning land, and earning high end jobs, have they yet to earn the right to be respected in different social aspects? Women today are getting disrespected in advertising, video games, and music.…

    • 3009 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    The article "Why Violent Video Games Are Good for Girls" written by a student Carmen Tieu states that violent video games are not just for boys. Tieu uses many examples on how to prove that violent video games are not just for boys. Carmen states how as a girl playing video games that normally boys play it gives girls the opportunity to show boys than girls can be just as good. Carmen also explains that playing violent video games breaks the social mold of only girly things, which boost her confidence. In the article, it also states how playing violent video games with boys also shows the male subculture of boys. Carmen Tieu's argument was in favor of the benefits for girls was strong; as playing violent video games can be beneficial to girls.…

    • 788 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Sexism in animation

    • 497 Words
    • 2 Pages

    It’s not actual videos, its animation! Its actual art! It’s just the artists opinion of what he/she thinks is beautiful; it’s his/her way to express art. If you call (picture 1) this sexist, than you may as well call this (picture 2) sexist.…

    • 497 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Racism and Video Games

    • 697 Words
    • 3 Pages

    Video games are not what most people would go to when they think of racial controversy, but every media medium has had their own form of controversy one that happened most recently was the release of a game called Resident Evil 5 which is centered around a guy named Chris Redfield who is basically in a FBI like group centered around killing zombies.…

    • 697 Words
    • 3 Pages
    Good Essays
  • Good Essays

    “There is no crying in baseball.” Tom Hanks yelled this famous line while playing Jimmy Dugan in the movie A League of Their Own. This movie follows the fictional characters of Dotty and Kit Hinson as they play in the brand-new All-American Women’s League during World War II. This movie showcases the sexism that ran rampant throughout American society for most of America’s history. In a time when women’s roles were starting to be challenged, the women’s league started to being things to a head. The league challenged some of the sexist ideas that many people had and was one of the first of many breakthroughs in women’s liberation. One of the examples about the sexism that was prevalent during the 1940s is that men get praised for the accomplishments…

    • 591 Words
    • 3 Pages
    Good Essays

Related Topics