Preview

Gaming as a Community

Good Essays
Open Document
Open Document
978 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Gaming as a Community
Gaming as a Community Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet but yet has to claim its spot as a sport as a result of its mental benefits in place of sports being stereotyped as physical health fitness. Mentioned in this essay will be the effects of the gaming engine Steam by Valve also the comparisons between countries that encourage gaming in addition to those which do not, concluding with the benefits of playing games.

Valve Cooperation is one of the most known game producing organizations and are popular for their gaming engine or what Valve refers to as a social entertainment platform, Steam. Steam enables players to choose, buy and play over one thousand and eight hundred games. It also allows the user to share their favorite games as well as recommend and modify them making Steam a community. This gaming engine made online gaming easy and surprisingly affordable as there is neither packaging costs nor delivery plus high profit motive do not swindle the customers. An evolution was begun which led to more gaming tournaments around the world by private individuals as well as Valve Game Tournaments which is powered by Steam. Valve Game Tournaments permits a willing candidate to purchase a license from Steam and host a tournament inviting players to participate for a fee. This

You May Also Find These Documents Helpful

  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Kurt Squire, a writer for “Game Studios”, in his article “Cultural Framing of Computer/Video Games”(2002) explores the role of video game in society that proposes that video games are the next generation of media with a variety of uses. He focuses on the history of games-media and compares the platform to other media such as film and television, in order to counter arguments critical of games, then he explores the beneficial implementation of games for learning purposes by providing evidence supporting games as learning tools. Squire develops this evidence in order to persuade the audience to favor video and computer games as a “next-generation” social tool. Squire seems to intend his audience to be either business or media leaders by presenting…

    • 172 Words
    • 1 Page
    Good Essays
  • Good Essays

    In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    This past week in Mrs. Eckman's class we all read a gaming story. The story Gaming Communities, written by Joshua Vink, tries to show us why gaming communities can be terrible and wrong by the type of people who talk and act a certain way. While people can act and talk a certain way to someone, that person will be very upset about the things that the online bully has said. Based on what I read, how people speak online is not an acceptable way to talk to one another. Why I think it is important to speak to each other respectfully because you can learn facts about each other and find new ways to communicate and make new friends.…

    • 441 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Better Essays

    Jane McGonigal describes the positive impacts that video games have on individuals in her essay “Becoming Part of Something Bigger.” McGonigal’s purpose is to argue that video games are beneficial and help people find meaning in their life. Her attempt to reveal this is rather weak as a result of a saturation of an appeal to pathos and a lack of an appeal to logos. She induces an emotional tone and backs up her claims with quotes from experts in order to reveal to her readers that video games serve a greater purpose than most people believe.…

    • 985 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Jane McGonigal’s “Be a Gamer, Save the World,” was first published in the Wall Street Journal in the beginning of 2011. McGonigal’s article is set out to convince her audience that video games inspire people to do great things in the real world. “Players of ‘Guitar Hero’ are more likely to… learn how to play [the guitar]”. Her use of facts, personal studies, and real world examples construct a persuasive argument that games make the best of people. McGonigal begins her article comparing the world’s view of video games as escapist and games’ true capabilities.…

    • 982 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Collaterall Learning

    • 635 Words
    • 2 Pages

    The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books, but simply to clear the delusion that video games are a interruption to people who play them. For…

    • 635 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Essay about gaming

    • 523 Words
    • 3 Pages

    The world of gaming is a complex world; different levels, stories and characters. It takes a while before you can fully understand the world of gaming and what’s attracting people to begin with gaming. There are so many different games and terms that it is easy to get them mixed up with each other. So why is there so many people that like’s gaming? And is it really good way of learning? In this essay I will investigate why some people think that gaming is a good way of learning and what effects it has on the body and mind. I will also explain why I am against gaming.…

    • 523 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video Game Stereotypes

    • 664 Words
    • 3 Pages

    As of now our culture is very dependent upon the many diverse technologies that exist. Even with such a dependency on technology select individuals deem technologies such as video games mindless and unproductive. The common words used to describe gamers are obese, lazy, aggressive, and socially awkward. However, video games reap many benefits that include stronger social ties, improved hand-eye coordination, and certain video games can be used as an educational tool.…

    • 664 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Gamer Definition

    • 1307 Words
    • 6 Pages

    “Die, Die, Die.” Those are the words I hear daily when my brother plays video games. Continuously playing for four to five hours straight, video games have given my 10 year old brother thick glasses and a life where all his free time is placed into beating levels in a digital world. “Bang, bang,” I hear as the gun fires and the shells hit the ground like hail stones. Typically, people have associated a gamer as being an antisocial middle-class nerd that spends his or her free time in front of a monitor; however, such classifications cannot be associated with casual gamers that just want to pass the time.…

    • 1307 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    A majority of American adults (70%) with an internet connection had played a game in the last six months and 60 million American purchased a video game in the last year.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Computer

    • 1931 Words
    • 8 Pages

    The case study conducted by the authors is for the readers to know the different effects of excessive and abusive computer gaming; therefore it must have a set of surveys and interviews to be conducted. This includes the people who are considered to be a gamer within the specified place and time. The study must also discuss the unusual behavior, attitude, and mind-set of a typical “gamer”. Since most part of the study requires the opinion, point of view and judgment of the people, the authors must consider the validity, strength, and legitimacy of every…

    • 1931 Words
    • 8 Pages
    Powerful Essays